Do Evolutions in Design Thinking Promote Innovation? #dtpi #sxsw
Panelists:
- Nicky Smyth @nickycast, nicky.smyth@bbc.co.uk
- Kevin Kearney: @kkearney; Kevin@hardcandyshell.com
- Carola Thompson: @carolafthompson; carola.thompson@sap.com
- Jim Nieters: @jimnieters; jnieters@mac.com
Stream-of-consciousness notes:
- Not about a set of features, strategy needs to be there from the beginning.
- About coming up with an idea, focusing on an idea and then executing it well.
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Products that succeed are those that reduce complexity – reduce friction.
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People reference the Henry Ford quote if I asked people what they want I’d have built a faster horse as an argument against research.
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Design Thinking is about the ability to have the insight into what people’s behavior means… gleaning insights by observing how people interact with the product.
How do you get a company to embrace design thinking? Moving from technology to people...
How can we move design thinking more upstream? How do we move into areas where we’re really not sure what we need to build? Getting out and interacting with users, doing field research, observing what’s going on, doing innovation workshops in which we brainstormed – were able to very quickly accelerate the innovation process and come up with ideas.
Is “big D” design dead? Design thinking can be applied outside of a design firm – use it to design business models, not just products and services.
Recommended reading: Business Model Generation:
Integrated thinking - yin and yang of creative/analytical – Smyth recommends the book Business Model Generation
If you have someone with an idea, lock them out until they develop it – otherwise the organization will kill their innovation.
Emotional connection – we talk about this in terms of playfulness
There’s a difference btwn “Clippy” and something that expresses itself in a way that is human or real.
B/c a lot of technical innovations come from engineers, the interfaces are cold and dead. Interface should be playful, make human, emotional connection.
People think things are cool when they *work*.
Design had never been responsible for innovation. You have a technological innovation, then you have a product, then you look at behavioral needs and then you get to the marketplace. Smyth doesn’t completely agree w/ this… white space disruptive innovation, but it’s not always apparent what the product is going to be.
Disruptive technologies come out, and then competitors try to jump on board and want to copy the success – but they are generally copying the wrong features (e.g., gestures in Wii,
Technology wasn’t disruptive, but context of use
Creating new business model, new context or new marketplace
Resonance is a better concept than disruption. By understanding resonance w/ users we can come up with new markets to innovate.
Great design is about designing great products.
Should design thinkers be allowed to fail? Is it okay to take risks and fail?
Culture of innovation and safe failure has to be driven from the top down.
How do you remain inspired, keep courage up to go through the effort again?